Electric Conductivity and Optical Absorption of Metals by Hall E.H.

By Hall E.H.

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4: Prototyping options À there is no “one fits all”. executing on the target. The main users are application software developers who require only minimal awareness of hardware details. SDKs offer high speed but lack hardware accuracy. The software executing on the processors runs natively on the host first or executes on abstraction layers like Java. Complex computation, as used in graphics and video engines, is abstracted using high-level APIs that map those functions to the capabilities of the development workstation.

By allowing developers to work with the OS using only minimal processor resources, the virtual prototype limits the number of variables that have to be considered when debugging. For any test run, developers can load the OS instantly, rather than waiting for the simulation model to boot each time. Similarly, flash and ROM contents can be updated instantaneously, rather than waiting the several minutes required to flash a physical development board. A virtual prototype also saves time by allowing other system states to be set as desired through back-door access.

The reuse happens across different prototypes using software- or hardware-based execution. Finally, HW/SW validation engineers make sure the integration of hardware and software works as specified, and they need a balance of speed and accuracy to execute tests of significant length to pinpoint defects if they occur. This type of user especially needs to be able to connect to the environment of the chip and system to verify functionality in the system context. For that purpose prototype speed and sufficient accuracy of environment models are important.

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